Download Licence Key Of Hello Neighbour

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Official Steam activation code for redeeming the game Hello Neighbor on your Steam account. Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Download Hello Neighbor CD Key Tool No one else can generate the same cd key after you build one, it will be wiped off from our database. Right now, our database contains about hundreds of product keys for Hello Neighbor, and all are legitimate, also we keep on adding these products keys every day.

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Keys are a set of major items in Hello Neighbor.

There have been a number of different keys throughout the development of Hello Neighbor. There are seven keys in the final game.

  • 1Keys in the final game
  • 2Scrapped Keys

Keys in the final game

Blue Key

The blue key allows the player access to the room on the 3rd floor containing the crowbar and the platform which takes them to the Fear Supermarket level. It can be found on the second floor, in a cabinet behind the painting. It requires the magnet gun in order to be obtained. It's only required for unlocking an easier path to the third floor and train car. In Act Two, it is on a wall hook next to the door it unlocks.

Green Key

The green key allows the player to unlock the first floor door near the stairs that takes the player to the Fear School level. It can be found attached to the electromagnet in the room next to the tram station at the top of the ladders. To turn off the electromagnet, the player must visit the roof and, using the red gramophone, navigate past the tomato plants and drop an object into the hatch covering the gears.

Yellow/Golden Key

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In the first act of the game, the golden key unlocks a door on the second floor of the house, and the key itself is next to that door. In order to get the key, the player must remove the nearby oversized painting and jump through the hole it covered.

In the second act, the key can be found in the room above the child's bedroom, and allows for a shortcut back to the fireplace room nearby.

In the third act, the golden key can be found behind the door that it unlocks, though there is an alternate path to that room the player must take. It has very little purpose other than to allow for a shortcut, and is the only one of the keys that is not mandatory for beating the game.

In Alpha 3, it could instead be found in a locked case above the Neighbor's front door, and was essential for getting the rifle.

Red Key

In the first act, the red key is the item required to get into the basement. It can be found in the child's bedroom on the top floor, on a cabinet.

In the second act, the red key is one of the methods of escaping the Neighbor's house, and unlocks the large front gate which is keeping the player captive. It is found in an isolated room on the top floor, and the player must flood the previous room and freeze the water with the nearby lever in order to gain access.

In the third act, the red key unlocks the door in the room suspended near the roof, allowing access to the Fear Darkness minigame. It can be found in a small container in the room past the gun-detecting door. To open it, the player must use the electromagnet hatch to get the rifle past the door, and then go into the next room and shoot six switches, and then pull the small lever that is opened up.

White Key

The white key is found on a wall hook, inside the small room available after beating the Fear School minigame during the third act. The nearby door is held shut by the white lock, which the key can unlock. In previous versions, the door was instead held shut with a chair. While it isn't mandatory for beating the game, it allows for a shortcut to the Neighbor's yard.

Rusty Green Key

The Rusty Green Key is a key which is used to unlock The Player’s house at the start of act 3, it can be found inside the trunk of the car

Car Key

The car key is a small red key that can be found in the first act, inside the room containing the yellow key. It allows the player to open the boot of the Neighbor's car and obtain the Magnet Gun.

Toy Key

The toy key is a small yellow key with a little red ribbon wrapped around it. It can be found in Act 2 of the game, inside the coffin in the Neighbor's back yard. It is used to open the model house in the child's bedroom.

Scrapped Keys

Rusty Brown Heart Key

The rusty brown heart key was essential to unlocking the Neighbor's basement in the Pre-Alpha and Alpha 1, as an alternative to the lockpick. In the Pre-Alpha, it was found either in the hallway at the front of the house, or on the drawer in the living room, next to the TV. In Alpha 1, it could be found by using the jackhammer on the wall found after completing the rifle range puzzle.

Red and Silver Key

The red and silver key was in Alpha 1 and Alpha 2. It belonged to the player in Alpha 1, and was the key to the front door of their house. In Alpha 2 however, it belonged to the Neighbor, and unlocked the tool room holding the lockpick and a crowbar. The key was attached to the Neighbor's belt, and the player was required to sneak up on him and steal it.

Small Silver Key

The small silver key appeared in Alpha 1 and Alpha 2. In Alpha 1, it unlocked the counter gate in the rifle range room. The player needed to beat the rifle range by shooting three targets, and the key would drop from a vent nearby. In Alpha 2, it was stolen by a raven during the tutorial, and it unlocked the Neighbor's house.

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Trivia

  • Every scrapped key in alpha 1
    The rusty brown heart key could be found in Alpha 2, via going under the Neighbor's living room via debug camera or ghost mode. However, it had no function in this build
    • It was probably intended to open the Tool Shed, as the lock is very similar to the one on the basement door in the previous versions.
    • It also appeared along with a few other keys in the Alpha 2 basement, though it was inaccessible since the game ended at the open door. Using ghost mode and attempting to use the keys on the padlock revealed that the function, either by accident or because of transitions between Unreal Engine 4 versions, was not programmed in.
  • In the final build of the game, the lockpick can act as a replacement for one of the keys during the third act of the game.
Retrieved from 'https://helloneighbor-archive.fandom.com/wiki/Keys?oldid=4914'

Your main goal in Hello Neighbor is to break into your neighbor’s house and discover the secrets that he has hidden in the basement.

During Act 1 of the game, the player’s character witnesses the neighbor as he locks a door, after several loud screams were heard erupting from the house.

At this point the neighbor sees the player looking in, and catches them. From here, you’ll be given a clear view of the neighbor placing a red key on a blue table in a room on the second floor of the house.

Your first goal in Hello Neighbor is to grab this red key, and today we’ll show you the easiest way to get ahold of the red key in Hello Neighbor, and unlock the door.

How to Find the Red Key

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Hello

The easiest way to find the Red Key that you need to unlock the basement is to climb up the roof using the shelf and boxes on the left of the front porch.

You can find a couple of boxes in the backyard, near the back right-hand corner of the house. Pick up at least two of them, and then climb up the shelf.

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From here, drop the boxes directly beneath you so that they boost you up and you can jump onto the roof. At this point, you should be on a part of the roof that you can’t move past, as the roof is too steep to climb.

Turn around and look for the very front of the roof. You should be able to jump over to this. You could also try placing three boxes beneath you to reach it.

Once you are on the front part of the roof, locate the white boards on the side and hop down onto one of them, and move to the next portion of the roof.

This will give you access to the portion of the roof with two windows that lead to the upstairs area. Make sure you bring something with you to smash through one of the windows, and then head inside.

Now you want to locate the painting right next to the door and interact with it. This will pull it off the wall, revealing a hole in the wall that you can jump through. Head through the wall, and turn around.

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Grab the Golden Key off the hanger and unlock the lock on the door, and then look for the Red Car Key on a hook nearby.

Grab it and head back out of the room, and off of the roof to the ground.

Watch out for the neighbor as you go, and make your way back down to the car. Use the Red Car Key at the trunk to open it up and obtain the Magnet Gun.

With the Magnet Gun in tow, make your way back up to the second story, and use the Magnet Gun through the keyhole to pull the Red Key to you and under the door.

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Now that you have the Red Key, head back downstairs and unlock the door. Head into the basement to trigger the next portion of Act 1.

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For more help, head back to our Hello Neighbor guide and be sure to check out our Hello Neighbor tips to get up to speed with everything you need to know to stay hidden and uncover the secrets being kept in your neighbor’s basement.