Sharp X68000 Bios

The X68000 (Japanese: エックス ろくまんはっせん, Hepburn: Ekkusu Rokuman Hassen) is a home computer created by Sharp Corporation, first released in 1987 and sold only in Japan. The first model features a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz. Sharp X68000 Roms; Download Sharp X68000 ( ) Bios free to use it on your favorite devices windows pc, android, ios and mac! Download Sharp X68000 ROMs for Free and Play⭐Best Sharp X68000 Emulator Games⭐on your PC, Mac or Mobile Phone. Trust and transparency is important to us. It takes a lot of work to build, maintain, and improve a site. The X68000 (Japanese: エックス ろくまんはっせん, Hepburn: Ekkusu Rokuman Hassen) is a home computer created by Sharp Corporation, first released in 1987 and sold only in Japan. The first model features a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB.

  1. Sharp X68000 Bios Retroarch
  2. Sharp X68000 Bios Image
  3. Sharp X68000 Bios Download
  4. Sharp X68000 Bios
  • 2Nintendo
  • 3Sony
  • 4Sega
  • 5Atari
  • 6Microsoft
  • 7Other consoles
  • 8Personal computers

Multi-system

File type(s)Emulator(s)Backup
BIOS filesRetroArch
BIOS filesMednafen(standalone)
BIOS filesOpenEmu
ROMs Pack(0.151)MESS
ROMs Pack(v16)
ROMs Pack(v17)
PCem
ROMs Pack86Box

Nintendo

NES / Famicom

File type(s)Emulator(s)BackupNote
Family Computer Disk System BIOS fileVariousRequired for FDS emulation. MD5 Hashes

SNES / Super Famicom

File type(s)Emulator(s)BackupNote
Satellaview BS-X ROMshigan(bsnes)
Snes9x
Required for some Satellaview releases.
Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM).
Sufami Turbo BIOS fileRequired for Bandai's Sufami Turbo emulation.
SuperDisc BIOS fileNo$SNS(1.6)Required for Sony's SNES-CD emulation.
Super Game Boy boot ROMhigan(bsnes)Required for Super Game Boy emulation. MD5 Hashes
Coprocessor firmwaresIncluding CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018.
More information

Nintendo 64

File type(s)Emulator(s)BackupNote
LLE RSP pluginProject64N/A
64DD IPL and PIF ROM (JPN Retail)CEN64Required for 64DD emulation in CEN64.
Japanese region only.
64DD IPL (JPN Retail)Project64Required for 64DD emulation in Project64.
64DD IPL (US Retail)
64DD IPL (JPN Development)

GameCube / Wii

File type(s)Emulator(s)BackupNote
GameCube IPL BIOS fileDolphinOptional.
Required for rendering original system fonts. MD5 Hashes
DSP-LLE pluginOptional.
Needed for more accurate low-level emulation (LLE) of DSP audio.
Required in Dolphin for connectivity with GBA units.
An incomplete HLE solution removing this requirement exists.
SwissN/AOptional.
GameCube homebrew utility. More information
Old version (r241)
Wii WC24 network SSL certificatesOptional.
Required for connecting to Wi-Fi Connection service.
More information

Game Boy / Game Boy Color

File type(s)Emulator(s)BackupNote
Game Boy (DMG) boot ROMsVariousOptional.
Game Boy Pocket (MBG) boot ROM
GBC boot ROMOptional.
Required for color palette support for monochrome GB games.

Pokémon mini

File type(s)Emulator(s)BackupNote
BIOSVariousOptional in PokeMini and minimon.

Game Boy Advance / e-Reader

File type(s)Emulator(s)BackupNote
Boot ROMVariousOptional.
Required for some games, homebrew, and connectivity with the GameCube.
e-Reader BIOS filesRequired for e-Reader emulation.
Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA).

Nintendo DS / DSi

File type(s)Emulator(s)BackupNote
DS BIOS files and firmwareVariousOptional for DeSmuME and No$GBA.
Required for melonDS, GBE+, medusa and other emulators.
iQue BIOS files and firmware
DSi BIOS filesNo$GBARequired for Nintendo DSi emulation.
DSi NAND dumpOptional.
Improves compatibility for Nintendo DSi emulation.
Update No$GBA in the package to the latest version is highly recommended.
DSi BIOS & NAND (USA)melonDS, No$GBARequired for DSi emulation on melonDS.
Includes BIOS and firmware for both the DS and DSi, and a NAND dump.
For No$GBA, rename:
nand.bin
biosdsi7.bin
biosdsi9.bin
to
DSi-1.mmc
BIOSDSI7.ROM
BIOSDSI9.ROM
respectively, and place them in the No$GBA main folder.
DSi BIOS & NAND (EUR)
DSi BIOS & NAND (JAP)
DSi BIOS & NAND (JAP Classroom)
DSi BIOS & NAND (CHN)(iQue)
DSi BIOS & NAND (AUS)

Nintendo 3DS

File type(s)Emulator(s)BackupNote
Extra dataCitraRequired for some games.
BootromsRequired for fuse-3ds to decrypt encrypted games.

Wii U

Sharp x68000 bios image
File type(s)Emulator(s)BackupNote
FontsCemuRequired for rendering text properly in some games.
Lacks three more unused fonts, but Cemuhook has their replacements.
Online filesCemu(1.11.0 or later)
Decaf
Optional.
Needed for online connection.
Lacks unbanned account.dat file unique to the console but some custom servers with lax authentification are working in progress.
Menu files (EU)Cemu(1.11.4 or later)Version 5.5.2, European region
Required for rendering Mii and improving compatibility. More information
Can be accessed from the .rpx under mlc01systitle0005001010040200codemen.rpx.
Menu files (US)Version 5.5.2, US region
Required for rendering Mii and improving compatibility. More information
Can be accessed from the .rpx under mlc01systitle0005001010040100codemen.rpx.
Menu files (JP)Version 5.5.2, Japanese region
Required for rendering Mii and improving compatibility. More information
Can be accessed from the .rpx under mlc01systitle0005001010040000codemen.rpx.

Nintendo Switch

File type(s)Emulator(s)BackupNote
Shared fonts and derivation keysRyujinx, yuzuRequired for some games and encrypted ROMs.

Sony

PlayStation

File type(s)Emulator(s)BackupNote
BIOS filesVariousRequired for some emulators. More information and MD5 Hashes
Copyright-free HLE BIOS files replacements exist for other emulators.
Crash Bandicoot pre-extracted dataPSXperiaRequired for repackaging ISOs for use with PlayStation Pocket, given that PSXperia is only able to extract wrapper data from two specific releases of the Crash Bandicoot APK.

PocketStation

File type(s)Emulator(s)BackupNote
BIOS filesPK201Required for PocketStation emulation.

PlayStation 2

File type(s)Emulator(s)BackupNote
BIOS filesVariousRequired for PlayStation 2 emulation.
More information and MD5 Hashes

PlayStation Portable

File type(s)Emulator(s)BackupNote
Original fontsVariousOptional.
Required for rendering original system fonts.
Emulators have replacement fonts.

PlayStation 3

Retroarch
File type(s)Emulator(s)BackupNote
Official firmwareVarious✓ (Archive)Required for PlayStation 3 emulation.

PlayStation Vita

File type(s)Emulator(s)BackupNote
Official firmwareVarious✓ (Archive)Required for PlayStation Vita emulation.

PlayStation 4

File type(s)Emulator(s)BackupNote
Official firmwareVarious✓ (Archive)Required for PlayStation 4 emulation.

Sega

Master System

File type(s)Emulator(s)BackupNote
BIOS filesKega FusionOptional.

Genesis / Mega Drive / CD / 32X

File type(s)Emulator(s)BackupNote
Genesis / Mega Drive BIOS filesVariousOptional for Kega Fusion and other emulators.
CD BIOS filesRequired for Sega CD emulation.
32X BIOS filesRequired for 32X emulation.

Saturn

File type(s)Emulator(s)BackupNote
BIOS filesMednafen
SSF
Required for Mednafen.
Optional for SSF.

Dreamcast

File type(s)Emulator(s)BackupNote
BIOS filesnullDCRequired for Dreamcast emulation in nullDC.
MD5 Hashes
BIOS filesDEmulRequired for Dreamcast, Naomi and Hikaru emulation in DEmul.
MD5 Hashes
VMU BIOS filesVariousOptional for ElysianVMU.
Required for MAME.

Atari

Atari 7800

File type(s)Emulator(s)BackupNote
BIOS file (NTSC)
BIOS file (PAL)
ProSystemOptional.

Atari Jaguar / Jaguar CD

File type(s)Emulator(s)BackupNote
BIOS filesVariousOptional for Atari Jaguar emulation.
Required for Atari Jaguar CD emulation (Incomplete).

Atari Lynx

File type(s)Emulator(s)BackupNote
BIOS dumpHandy-basedRequired. On Mednafen, place on root directory.

Microsoft

Xbox

File type(s)Emulator(s)BackupNote
BIOS filesXQEMURequired for Xbox emulation.
Blank HDD imageRequired for Xbox emulation.
Pre-built 8G blank image.
BIOS filesMAMERequired for Xbox emulation.
MCP-X bootrom included in the package is a bad dump.

Other consoles

3DO

File type(s)Emulator(s)BackupNote
BIOS filesVariousRequired for 3DO emulation.

NEC PC Engine CD (TurboGrafx-CD)

File type(s)Emulator(s)BackupNote
BIOS filesVariousRequired for PC Engine CD (TurboGrafx-CD) emulation.

Personal computers

Microsoft/ASCII MSX

File type(s)Emulator(s)BackupNote
BIOS files and machine configurationsblueMSXRequired for MSX games (except some cartridge games covered by the unofficial C-BIOS file).
BIOS filesCLK
Pantheon
System ROMs setopenMSXRequired for MSX emulation on certain machines and extensions like Panasonic FS-A1GT for example.
Copy all files to ~/.openMSX/share/systemroms (GNU/Linux and MacOS) or %USERPROFILE%My DocumentsopenMSXsharesystemroms (Windows 7 or later).

NEC PC-6000

File type(s)Emulator(s)BackupNote
System ROMsPC6001V
PC6001VX
Required for PC-6001 series emulation.

NEC PC-8800

File type(s)Emulator(s)BackupNote
System ROMspc8801ma
XM8
Required for PC-8800 emulation.

NEC PC-9800

File type(s)Emulator(s)BackupNote
Fonts (Binary format)Neko Project IIOptional.
Needed for rendering text properly.
Fonts (BMP format)Anex86Optional for Anex86 and other emulators.
Needed for rendering text properly.

Fujitsu FM-7

File type(s)Emulator(s)BackupNote
System ROMsXM7Required for Fujitsu FM-7 emulation.
Some boot, sub-monitor and dictionary files are missing but enough in most cases.

Fujitsu FM Towns

File type(s)Emulator(s)Backup
FM Towns BIOSUNZ
Bochs
MAME
FM Towns Marty BIOSMAME
marty.romXe

Sharp X1

File type(s)Emulator(s)BackupNote
X1 and X1 Turbo BIOSVariousNot all files are required for all emulators.
X1 Turbo BIOSX millennium AdvanceUses a different naming scheme than other emulators.

Sharp X68000

File type(s)Emulator(s)BackupNote
System ROMsXM6 Pro-68k
XM6 TypeG
Required CGROM.DAT and IPLROM.DAT for X68000 Expert emulation.
Required SCSIINROM.DAT and SCSIEXROM.DAT for enabling X68000 Expert SCSI interface.
Required IPLROMXV.DAT, CGROM.DAT and SCSIINROM.DAT for X68000 XVI emulation.
Required IPLROMCO.DAT, CGROM.DAT and SCSIINROM.DAT for X68000 Compact emulation.
Required IPLROM30.DAT, CGROM30.DAT and ROM30.DAT for X68030 emulation.
Retrieved from 'https://emulation.gametechwiki.com/index.php?title=Emulator_Files&oldid=42610'

Disclaimer: This article was written by Tatsuya79, who has also contributed many improvements to the X-68K core. Developer r-type is the one who made the port

The Sharp X68000 was a home computer released exclusively in Japan in 1987. It was a powerful machine for its time and saw a great number of arcade ports, exclusive titles and doujin (indie) games developed for it, even years after the last model was launched in 1993.

Until now the only way to run Sharp X68000 games in RetroArch was with MAME. Its driver isn’t really the most advanced one and it is quite demanding, excluding many platforms such as smartphones.

Outside Retroarch, PX68k was aimed to be fast enough for that usage. Based on Winx68k, targeting the PSP and ported to iOS and Android by its Japanese developer Hissorii, it was possibly the only X68000 emulator on those platforms. As its development stopped some years ago, compatibility issues due to OS upgrades made its usage rather complicated.

Developer R-Type decided to port it to RetroArch, replacing its old 32 bits based CPU emulation by a 64 bits one from Yabause core. There is also a back end for the cyclone cpu on arm/android but surprisingly it didn’t give any speed enhancement and had more problems than the previously mentioned c68k.

Sharp X68000 Bios Retroarch

After a common effort to fix various issues resulting from this change (thanks Retro-Wertz), it should now be at the same level of compatibility as the original emulator.

Running some tests on an old Samsung Galaxy S3, where we could barely emulate a 16MHz CPU before with PX68k stand-alone, we now achieve smooth results with a 66MHz setting. This makes it 4 to 5 times faster than before, and the libretro port is probably now the best performing Sharp X68000 emulator you can get for various cheap or old devices.

Testing on an [email protected] with “Akazukin Cha Cha Cha” achieved upwards of 1000fps on the default 10MHz emulated CPU. The same test gives 136fps in RetroArch using the Mame core.

The PX68k-libretro core still keeps the same main limitation of the original: no MIDI emulation. We also need to bring a virtual keyboard back, you can only use real ones at the moment. However, we did make some improvements:

1.) You don’t need to load a particular utility to define the amount of RAM the machine uses any more, there’s now a core option for that.

2.) You can change the CPU speed in real time.

If, like some old DOS games behaved, you encounter one that runs too fast (ex. Arkanoid), you can directly slow down your CPU from a fast 25MHz to the 10MHz clock speed it was programmed for.

We also added some overclock steps as high as 200MHz. High frequencies have the side effect of speeding up the floppy loading time, which is a much welcomed accident on this machine. (100MHz is already a lot faster for that.)

Sharp X68000 Bios Image

-We made some 8 buttons gamepad profiles which weren’t used that much on the system, but are great for the various Street Fighters II iterations.

You’ll need the bios files, which have been made publicly available by Sharp. Place them in your system/BIOS directory, in a subdirectory named “keropi”. The iplrom.dat and cgrom.dat are necessary, but you do not need the sram.dat. See the core information for a complete list.

Sharp X68000 Bios Download

L2 button or F12 key brings up the original px68k menu where you can change the inserted disks. They have to be unzipped to be accessible from this menu but can be zipped/archived when launching directly from RetroArch.

X68000

Sharp X68000 Bios

After the first boot a “config” file will be generated in the “keropi” folder. You can enter your rom folder into the “StartDir” line to make it accessible from the PX68k-libretro core’s in-game menu.